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Building RFID-Based Augmented Dice with Perfect Recognition Rates., , and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 59-64. Springer, (2008)Interactive Educational Play with Augmented Toy Environments., and . ERCIM News, (2007)RFIDice - Augmenting Tabletop Dice with RFID., and . J. Virtual Real. Broadcast., (2008)An augmented toy and social interaction in children with autism., , and . Int. J. Arts Technol., 5 (2/3/4): 104-125 (2012)An Infrastructure for Interactive and Playful Learning in Augmented Toy Environments., and . PerCom Workshops, page 1-6. IEEE Computer Society, (2009)978-1-4244-3304-9.Let the play set come alive: Supporting playful learning through the digital augmentation of a traditional toy environment., , , , and . PerCom Workshops, page 280-285. IEEE Computer Society, (2010)Using a Movable RFID Antenna to Automatically Determine the Position and Orientation of Objects on a Tabletop., and . EuroSSC, volume 5279 of Lecture Notes in Computer Science, page 14-26. Springer, (2008)Kingdom of the Knights: evaluation of a seamlessly augmented toy environment for playful learning., , , , and . IDC, page 202-205. ACM, (2009)Von traditionellem Spielzeug zu smarten Spielumgebungen: Die Integration mobiler Geräte in Pervasive-Computing-Spielen (From Traditional Toys to Smart Playsets: The Integration of Mobile Devices into Pervasive Computing Toy Environments)., and . i-com, 5 (3): 12-18 (2006)Digitally augmenting traditional play environments.. ETH Zurich, Zürich, Switzerland, (2009)base-search.net (ftethz:oai:www.research-collection.ethz.ch:20.500.11850/72707).