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Towards an Inclusive Model of Makerspace Educator Professional Development: Implications for Students with Disabilities and At-Risk.

, , , , , and . FabLearn, page 102-105. ACM, (2020)

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Describing Elementary Students' Interactions in K-5 Puzzle-based Computer Science Environments using the Collaborative Computing Observation Instrument (C-COI)., , , , and . ICER, page 110-117. ACM, (2017)Supporting all learners in school-wide computational thinking: A cross-case qualitative analysis., , , , and . Comput. Educ., (2015)Equity and Inclusion Considerations in CS Education for Students Living with Mental Health and Medical Conditions., , and . SIGCSE (2), page 1912. ACM, (2024)A Cross-Case Analysis of Experienced Educators in CS Inclusion., , , and . SIGCSE (2), page 1863-1864. ACM, (2024)Bringing Grades K-5 to the Mainstream of Computer Science Education., , , , , and . SIGCSE, page 671-672. ACM, (2015)Video Analysis of Student Challenges and Interactions in Computational Thinking-integrated Botany., , and . SIGCSE, page 1299. ACM, (2020)Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach., , , , and . HCI (29), volume 12790 of Lecture Notes in Computer Science, page 201-215. Springer, (2021)How are Elementary Students Demonstrating Understanding of Decomposition within Elementary Mathematics?, , , , , , and . ICER (1), page 222-235. ACM, (2023)How Noisy is Too Noisy? The Impact of Data Noise on Multimodal Recognition of Confusion and Conflict During Collaborative Learning., , , , , and . ICMI, page 326-335. ACM, (2023)Exploring Elementary Students' Debugging Behaviors in Puzzle-based Programming: A Learning Trajectory Approach., , , and . SIGCSE, page 1308. ACM, (2021)