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Crowd Simulation in 3D Virtual Environments.

, , , , and . MIWAI, volume 10053 of Lecture Notes in Computer Science, page 162-172. Springer, (2016)

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Crowd Simulation in 3D Virtual Environments., , , , and . MIWAI, volume 10053 of Lecture Notes in Computer Science, page 162-172. Springer, (2016)Exploring Spatiotemporal Features for Activity Classifications in Films., , and . ICONIP (4), volume 1332 of Communications in Computer and Information Science, page 410-417. Springer, (2020)Learning Robot Arm Controls Using Augmented Random Search in Simulated Environments., , and . MIWAI, volume 12832 of Lecture Notes in Computer Science, page 118-128. Springer, (2021)Mathematics Wall: Enriching Mathematics Education Through AI., , , and . ICSI (3), volume 9142 of Lecture Notes in Computer Science, page 309-317. Springer, (2015)SMAC-based Programming Learning Tool: Validating a Novel System Architecture., , , and . Int. J. Emerg. Technol. Learn., 17 (13): 101-118 (July 2022)Augmented Reality Technology for Year 10 Chemistry Class: Can the Students Learn Better?, , and . Int. J. Comput. Assist. Lang. Learn. Teach., 8 (4): 45-64 (2018)