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A Gamification Concept for Teaching Swarm Robotics., , and . EWME, page 83-88. IEEE, (2018)bioDIVERsity. Ein Computerspiel gegen das Imageproblem von Wasserpflanzen, , , , , and . Mitteilungen der Fränkischen Geographischen Gesellschaft, 0 (67): 29--36 (2021)A human-in-the-loop environment for developmental biology., , , and . ECAL, page 475-482. MIT Press, (2017)Self-Organised Construction with Revit., , , and . FAS*W@SASO/ICCAC, page 160-161. IEEE, (2016)Interactive Hemodynamic Simulation Model of A Cross-Scale Cardiovascular System., , and . ANNSIM, page 305-316. IEEE, (2022)Pathomon: A Social Augmented Reality Serious Game., , , and . VS-GAMES, page 1-4. IEEE Computer Society, (2018)femtoPro: virtual-reality interactive training simulator of an ultrafast laser laboratory, , , , , , , and . Applied Physics B, (April 2023)Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture, , and . Applications of Evolutionary Computing, Proceedings Part II, 6625, page 364-373. Torino, Italy, Springer Verlag, (2011)Motivating Interactive Self-Organisation. Lifelike Computing Systems Workshop 2020 and 2021, (2021)An evolutionary approach to behavioural morphometrics, , and . Proceedings of the Genetic and Evolutionary Computation Conference Companion, page 83--84. ACM, (2017)