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Ping! Your Food is Ready: Comparing Different Notification Techniques in 3D AR Cooking Environment.

, , , , and . ISMAR, page 1157-1166. IEEE, (2024)

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Better Definition and Calculation of Throughput and Effective Parameters for Steering to Account for Subjective Speed-accuracy Tradeoffs., , , , , and . CHI, page 722:1-722:18. ACM, (2024)The Effect of Pitch in Auditory Error Feedback for Fitts' Tasks in Virtual Reality Training Systems., and . VR, page 85-94. IEEE, (2021)On The Effectiveness of Virtual Eye-Hand Coordination Training With Head Mounted Displays., , , , , , , and . VR Workshops, page 36-43. IEEE, (2023)Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing., , , , and . VR, page 1-11. IEEE, (2023)Hitting the Wall: Mid-Air Interaction for Eye-Hand Coordination., , , and . VRST, page 30:1-30:5. ACM, (2019)There Is More to Dwell Than Meets the Eye: Toward Better Gaze-Based Text Entry Systems With Multi-Threshold Dwell., , , , and . CHI, page 1088:1-1088:18. ACM, (2025)Supporting Movement Accuracy in VR via Directional Wrist Vibrotactile Feedback., , and . HCII (18), volume 16718 of Lecture Notes in Computer Science, page 3-22. Springer, (2026)A Pilot Study Comparing User Interactions Between Augmented and Virtual Reality., , , , and . ISVC (2), volume 14362 of Lecture Notes in Computer Science, page 3-14. Springer, (2023)Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR., , , , and . CHI Extended Abstracts, page 276:1-276:7. ACM, (2022)Improving Effective Throughput Performance using Auditory Feedback in Virtual Reality., , , and . SUI, page 18:1-18:11. ACM, (2022)