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Physiological Effectivity and User Experience of Immersive Gait Rehabilitation, , , , and . The First IEEE VR Workshop on Applied VR for Enhanced Healthcare (AVEH), page 1421-1429. IEEE, (2019)Modulith: A Game Engine Made for Modding., and . FDG, page 3:1-3:8. ACM, (2023)The Art of Loci: Immerse to Memorize, , and . 2020 IEEE Conference on Games (CoG), page 642-645. Osaka, Japan, IEEE, (August 2020)The performance of density functional and wavefunction-based methods for 2D and 3D structures of Au10., , and . J. Comput. Chem., 34 (23): 1975-1981 (2013)