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Games and frames: A strange tale of QoE studies

, , , and . Eighth International Conference on Quality of Multimedia Experience (QoMEX), (2016)

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Games and frames: A strange tale of qoe studies, , , and . Proceedings of the International Conference on Quality of Multimedia Experience, Lisbon, Portugal, (2016)Exploring the Transmission Behaviour of Overwatch: The Source of Lag, and . 30th International Teletraffic Congress (ITC 30), (September 2018)Signaling Load and Tunnel Management in a 3G Core Network, , , , , and . 484. University of Wuerzburg, (September 2012)Evaluating reliable streaming in mobile networks. University of Vienna, (December 2014)Pushing the Performance of Biased Neighbor Selection through Biased Unchoking, , , , , and . 9th International Conference on Peer-to-Peer Computing, Seattle, USA, (September 2009)Viability of Wi-Fi caches in an era of HTTPS prevalence, , , , and . 2017 IEEE International Conference on Communications Workshops (ICC Workshops), page 1370--1375. IEEE, (2017)Crowd-based study of gameplay impairments and player performance in DOTA 2, , , , and . Proceedings of the 4th Internet-QoE Workshop on QoE-based Analysis and Management of Data Communication Networks, page 19--24. (2019)Context monitoring for improved system performance and QoE, , , , , , , , , and . Autonomous Control for a Reliable Internet of Services: Methods, Models, Approaches, Techniques, Algorithms, and Tools, (2018)An introduction to online video game qos and qoe influencing factors, , , , , , and . IEEE Communications Surveys & Tutorials, 24 (3): 1894--1925 (2022)Impact of the number of votes on the reliability and validity of subjective speech quality assessment in the crowdsourcing approach, , , , , and . 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX), page 1--6. IEEE, (2020)