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Agent-Based Simulation of the Trust and Tracing Game for Supply Chains and Networks.

, , , and . J. Artificial Societies and Social Simulation, (2008)

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Feasibility of Multi-agent Simulation for the Trust-and-Tracing Game, and . IAAI'05: Proc. 17th Conf. on Innovations in Applied Artificial Intelligence, volume 3533 of LNAI, page 145--154. (2005)Towards the Management and Dissemination of Knowledge from Gaming Simulations., and . JCSG, volume 12434 of Lecture Notes in Computer Science, page 276-288. Springer, (2020)A Systematic Literature Review on the Use of Games for Attitude Change: Searching for Factors Influencing Civil Servants' Attitudes., , and . Int. J. Electron. Gov. Res., 16 (4): 1-20 (2020)Reports from the 2015 AAAI Workshop Program., , , , , , , , , and 14 other author(s). AI Mag., 36 (2): 90-101 (2015)The redesign process of the timetable for the Dutch railway sector: a theoretical approach., and . Int. J. Syst. Syst. Eng., 8 (4): 330-345 (2018)Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management., , and . ISAGA, volume 13219 of Lecture Notes in Computer Science, page 288-296. Springer, (2021)Exploiting simulation model potential in investigating handling capacity of Ro-Ro terminals: The case study of Norvik seaport., , and . Simul. Model. Pract. Theory, (2022)Lessons on the design of gaming simulations for convergence and divergence in volatile innovation environments., and . WSC, page 1044-1055. IEEE/ACM, (2015)Pitfalls for Debriefing Games and Simulations: Theory and Practice., , , and . SimTecT/ISAGA, volume 10711 of Lecture Notes in Computer Science, page 101-115. Springer, (2016)Application of Process Mining for Modelling Small Cell Lung Cancer Prognosis., , , , , , , and . MIE, volume 302 of Studies in Health Technology and Informatics, page 18-22. IOS Press, (2023)