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Computers, teachers, peers: Science learning partners, and . Lawrence Erlbaum, Mahwah, NJ, (2000)Machines and minds: The new cognitive science, and the potential evolution of children's intuitions about thinking., , and . Int. J. Child Comput. Interact., (2017)FoldMecha: Exploratory Design and Engineering of Mechanical Papercraft., , , , , and . Tangible and Embedded Interaction, page 131-139. ACM, (2017)Crafting Mechatronic Percussion with Everyday Materials., , , , , and . Tangible and Embedded Interaction, page 340-348. ACM, (2016)Paper mechatronics: a design case study for a young medium., , , and . IDC, page 371-374. ACM, (2015)I-Guides in Progress: Two Prototype Applications for Museum Educators and Visitors Using Wireless Technologies to Support Informal Science Learning.. WMTE, page 187-194. IEEE Computer Society, (2004)A scalable model of collaborative learning: the virtual high school consortium., and . CSCL, page 114-122. International Society of the Learning Sciences, (1997)The Multimedia Forum Kiosk and SpeakEasy., , and . ACM Multimedia, page 363-364. ACM Press, (1995)Using the Internet to Enhance Student Understanding of Science: The Knowledge Integration Environment., , and . Interact. Learn. Environ., 6 (1-2): 4-38 (1998)The Electronic Guidebook: A Study of User Experiences Using Mobile Web Content in a Museum Setting.. WMTE, page 48-54. IEEE Computer Society, (2002)