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Design and Evaluation of an Interactive Proof-of-Concept Dashboard for General Practitioners.

, , and . ICHI, page 150-159. IEEE Computer Society, (2015)

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Explaining and exploring job recommendations, , , , , and . Proceedings of the 13th ACM Conference on Recommender Systems, page 60-68. ACM, (September 2019)A Systematic Review of the Effect of Gamification on Adherence Across Disciplines., , , and . HCI (28), volume 12789 of Lecture Notes in Computer Science, page 168-184. Springer, (2021)Explaining Call Recommendations in Nursing Homes: a User-Centered Design Approach for Interacting with Knowledge-Based Health Decision Support Systems., , , , and . IUI, page 162-172. ACM, (2022)Towards Predicting Hexad User Types from Mobile Banking Data: An Expert Consensus Study., , , and . CHI PLAY, page 30-36. ACM, (2021)A proof-of-concept visualization to increase comprehension of personal medication schemes., , and . PervasiveHealth, page 25-32. ACM, (2016)Designing Augmented Reality Applications for Personal Health Decision-Making., , , , and . HICSS, page 1-10. ScholarSpace, (2019)Applying a user-centered, rapid-prototyping methodology with quantified self: A case study with triathletes., , , and . BIBM, page 12-15. IEEE Computer Society, (2014)Gamification and Serious Games in a Healthcare Informatics Context., , , , and . ICHI, page 53-63. IEEE Computer Society, (2018)AHMoSe: A Knowledge-Based Visual Support System for Selecting Regression Machine Learning Models., , , , and . CoRR, (2021)Feedback, Control, or Explanations? Supporting Teachers With Steerable Distractor-Generating AI., , , , and . LAK, page 690-700. ACM, (2024)