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Rapid game jams with fluidic games: A user study & design methodology., , , , , , , and . Entertain. Comput., (2018)Explainable AI for Games, , , , , , , , , and 1 other author(s). Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 73-75 (January 2023)AI for Romantic Comedies, , , , , , , , , and 1 other author(s). Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 37-39 (January 2023)Adapting and Enhancing Evolutionary Art for Casual Creation., , , , and . EvoMUSART, volume 12103 of Lecture Notes in Computer Science, page 17-34. Springer, (2020)Dielectric Relaxation, Aging and Recovery in High-K MIM Capacitors., , , , , , , , and . IRPS, page 1-10. IEEE, (2021)Puck: A Slow and Personal Automated Game Designer.. AIIDE, page 232-239. AAAI Press, (2022)The AIIDE 2015 Workshop Program., , , , , , , , , and 3 other author(s). AI Mag., 37 (2): 91-94 (2016)Trash to Treasure: Using text-to-image models to inform the design of physical artefacts., , , , , and . CoRR, (2023)Optimists at Heart: Why Do We Research Game AI? (Extended Version).. CoRR, (2022)NBTI Characterization with in Situ Poly Heater., , and . IRPS, page 43-1. IEEE, (2022)