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AI for Romantic Comedies, , , , , , , , , and 1 other author(s). Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 37-39 (January 2023)Towards Estimating Collective Motor Behavior: Aware of Self vs. Aware of the Other, , and . Proc. Workshop on Affective Computing and Context Awareness in Ambient Intelligence, UPV, Valencia, Spain, (2018)Exploring a Voice Illusion., and . ACII, page 711-717. IEEE, (2019)Towards Multimodal Characterization of Dialogic Moments on Social Group Face-to-Face Interaction., , , , , , and . AfCAI, volume 2609 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)The Vocal Range of Movies - Sonifying Gender Representation in Film., and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 545-550. Springer, (2015)The Virtual Hero: the influence of narrative on affect and presence in a VR game., , , , and . AfCAI, volume 2166 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)A.R.M. - Augmented Reality Muscularity., , , and . ICEC, volume 11112 of Lecture Notes in Computer Science, page 235-240. Springer, (2018)The influence of subliminal visual primes on player affect in a horror computer game., , , , and . ACII, page 705-711. IEEE Computer Society, (2015)The Effects of Ingroup Bias on Public Speaking Anxiety in Virtual Reality., , , , and . VISIGRAPP (2: HUCAPP), page 17-24. SCITEPRESS, (2020)The One-Voice Expert., and . CogSci, cognitivesciencesociety.org, (2020)