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Classroom management competency enhancement for student teachers using a fully immersive virtual classroom, , , , , and . Computers & Education, (2022)Any "Body" There? Avatar Visibility Effects in a Virtual Reality Game., , , , , , , , , and . VR, page 17-24. IEEE Computer Society, (2018)Non-Native Speaker Generation and Perception for Mixed-Cultural Settings., , , and . IVA, page 105-107. ACM, (2019)Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality, , , and . Mensch und Computer 2019-Workshopband, (2019)Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)Pipelining Processors for Decomposing Character Animation, , , , , and . 30th ACM Symposium on Virtual Reality Software and Technology, New York, NY, USA, Association for Computing Machinery, (2024)Influence of Avatar Realism on Stressfull Situation in VR, , , and . Proceedings of the IEEE VR 2015, page 227-228. (2015)Event-based Causality in Virtual Reality, , , , and . Systems, Man and Cybernetics, 1, page 156-163. IEEE International Conference, (2004)Anthropomorphism and Illusion of Virtual Body Ownership, , and . International Conference on Artificial Reality and Telexistence/Eurographics Symposium on Virtual Environments (ICAT/EGVE), page 1-8. (2015)Input Device Adequacy for Multimodal and Bimanual Object Manipulation in Virtual Environments, , , , and . Virtuelle und Erweiterte Realität, 10. Workshop der GI-Fachgruppe VR/AR, page 145--156. Shaker Verlag, (September 2013)