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Development and Exploratory Implementation of a Higher Education Pedagogy Concept for Teaching and Learning with Social VR Focusing on Diversity, , , and . Proceedings of Society for Information Technology & Teacher Education International Conference 2024, page 146-155. Las Vegas, Nevada, United States, Association for the Advancement of Computing in Education (AACE), (April 2024)Effect of Data Degradation on Motion Re-Identification., , , , , , and . WoWMoM, page 85-90. IEEE, (2025)A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support., , , and . VR Workshops, page 599-600. IEEE, (2020)Social Virtual Reality für Inter- und Transkulturelles Lernen und Lehren im Englischunterricht, , , , and . page 141--158. Springer Fachmedien Wiesbaden, Wiesbaden, (2025)Virtual reality in medical emergencies training: benefits, perceived stress, and learning success, , , , , , , and . Multimedia Systems, 29 (4): 2239–2252 (2023)Effectivity of Affine Transformation Knowledge Training Using Game Mechanics, and . Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2018), page 1-8. IEEE, (September 2018)Virtuelle Werkstatt, , , and . 1. Paderborner Workshop Augmented Reality / Virtual Reality in der Produktentstehung, page 185-196. HNI, (2002)A Framework for Location-Based VR Applications, , , , , , , and . Proceedings of the GI VR/AR - Workshop, Shaker Verlag, (2019)Designing Transition Networks for Multimodal VR-Interactions Using a Markup Language. Proceedings of the Fourth ACM International Conference on Multimodal Interfaces ICMI\u002702, Pittsburgh, Pennsylvania, page 411-416. ACM, (2002)Virtuelle Werkstatt -- Multimodale Interaktion für intelligente virtuelle Konstruktion, , and . 8. Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung, page 241-255. Paderborn: HNI, (2009)