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A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community.

, and . Comput. Support. Cooperative Work., 26 (4-6): 873-925 (2017)

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Chess as a Conversation: Artefact-Based Communication in Online Competitive Board Games., and . GROUP, page 21-30. ACM, (2016)Understanding awareness in mixed presence collaboration., , and . OZCHI, volume 251 of ACM International Conference Proceeding Series, page 171-174. ACM, (2007)An Historical Reflection of Awareness in Collaboration., and . Awareness Systems, Springer, (2009)A field study of community bar: (mis)-matches between theory and practice., , and . GROUP, page 89-98. ACM, (2007)Supporting Informal Collaboration in Shared-Workspace Groupware., , , , , and . J. Univers. Comput. Sci., 14 (9): 1411-1434 (2008)Sharing Social Recommendations: Towards a Social Portal., , , , , and . DCW, volume 2468 of Lecture Notes in Computer Science, page 240-251. Springer, (2002)A Taxonomy of Tasks and Visualizations for Casual Interaction of Multimedia Histories., , and . Graphics Interface, page 225-236. (2003)"I'm just here to play games": social dynamics and sociality in an online game site., , , and . CSCW, page 549-558. ACM, (2012)A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community., and . Comput. Support. Cooperative Work., 26 (4-6): 873-925 (2017)Supporting social worlds with the community bar., and . GROUP, page 21-30. ACM, (2005)