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O' game, can you feel my frustration?: improving user's gaming experience via stresscam.

, , , and . CHI, page 2195-2204. ACM, (2009)

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Player characteristics and their relationship to goals and rewards in video games., , and . GEM, page 1-8. IEEE, (2014)A Multidisciplinary, Multifaceted Approach to Improve the Computer Science based Game Design Education: Methodology and Assessment., , and . SIGCSE, page 570-575. ACM, (2016)Perceiving motion transitions in pedestrian crowds., , and . VRST, page 199-202. ACM, (2010)DOOR-SLAM: Distributed, Online, and Outlier Resilient SLAM for Robotic Teams., , , , and . CoRR, (2019)SMACK: Subjective Measure of Applied Contextual Knowledge., , , , , and . GEM, page 1-10. IEEE, (2019)DOOR-SLAM: Distributed, Online, and Outlier Resilient SLAM for Robotic Teams., , , , and . IEEE Robotics Autom. Lett., 5 (2): 1656-1663 (2020)Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mapping., , , and . ICRA, page 1689-1696. IEEE, (2020)O' game, can you feel my frustration?: improving user's gaming experience via stresscam., , , and . CHI, page 2195-2204. ACM, (2009)LAMP: Large-Scale Autonomous Mapping and Positioning for Exploration of Perceptually-Degraded Subterranean Environments., , , , , , , , , and 2 other author(s). ICRA, page 80-86. IEEE, (2020)Digital health game on cervical health and its effect on american women's cervical cancer knowledge., , , , and . IGIC, page 191-198. IEEE, (2013)