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The effects of multiple mice on children's talk and interaction., and . J. Comput. Assist. Learn., 19 (2): 229-238 (2003)Assembling History: Achieving Coherent Experiences with Diverse Technologies., , , , , , , , and . ECSCW, page 179-198. Springer, (2003)Classroom collaboration in the design of tangible interfaces for storytelling., , , , , , , , , and . CHI, page 482-489. ACM, (2001)VR and Spatial Awareness in Disabled Children., , and . Commun. ACM, 40 (8): 76-77 (1997)Interfaces to support children's co-present collaboration: multiple mice and tangible technologies., , and . CSCL, page 342-351. International Society of the Learning Sciences, (2002)Mixed reality storytelling environments., , , and . Virtual Reality, 7 (1): 54-63 (2003)Situating Historical Events Through Mixed Reality., , , , and . CSCL, volume 2 of Computer-Supported Collaborative Learning, page 293-302. Springer, (2003)Designing mobile technologies to support co-present collaboration., and . Personal and Ubiquitous Computing, 7 (6): 365-371 (2003)Using 'tangibles' to promote novel forms of playful learning., , , , and . Interact. Comput., 15 (2): 169-185 (2003)The effect of tangible interfaces on children's collaborative behaviour., , , , and . CHI Extended Abstracts, page 820-821. ACM, (2002)