Author of the publication

Exploring the State-of-the-Art of Persuasive Design for Smart Personal Assistants

, , and . International Conference on Wirtschaftsinformatik (WI), Duisburg-Essen, Germany, (March 2021)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Users’ Game Design Element Preferences in Health Behavior Change Support Systems for Physical Activity: A Best-Worst-Scaling Approach, , , and . International Conference on Information Systems (ICIS), (2019)How to Gamify Information Systems - Adapting Gamification to Individual User Preferences, and . European Conference on Information Systems (ECIS), Istanbul, Turkey, (2016)Referenzprozesse zur Aufarbeitung von implizitem Wissen zu Tätigkeitsfeldern und Arbeitsprozessen - Ergebnisse einer Workshopserie, , and . Chancen und Herausforderungen des digitalen Lernens - Methoden und Werkzeuge für innovative Lehr-Lern-Konzepte, Springer, Berlin, (2019)About the Relevance of User Preferences in the Development of Gamification Approaches. European Conference on Information Systems (ECIS), Doctoral Consortium, Guimarães, Portugal, (2017)Spielende Kompetenzmessung im Projekt StaySmart, , and . Praeview - Zeitschrift für innovative Arbeitsgestaltung und Prävention, (2017)Two decades of game concepts in digital learning environments – A bibliometric study and research agenda, , and . Computers & Education, (2021)A Theory-Driven Design Science Research Agenda Towards Gamified Videos, and . International Conference on Wirtschaftsinformatik (WI), Duisburg-Essen, Germany, (March 2021)What do you mean? A Review on Recovery Strategies to Overcome Conversational Breakdowns of Conversational Agents, , , and . International Conference on Information Systems (ICIS), (2021)Metaverse Platform Ecosystems, and . Electronic Markets (Electron Markets), 33 (12): 1-10 (2023)Unterstützung digitaler Bildungsprozesse durch interaktive gamifizierte Lernvideos - Wie innovative Lernvideos Motivation und Lernerfolg steigern können, , , , , and . HMD Praxis der Wirtschaftsinformatik, 58 (6): 1483–1503 (2021)