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Collaboration Meets Interactive Surfaces and Spaces (CMIS): Walls, Tables, Mobiles, and Wearables.

, , , , , and . ISS, page 505-508. ACM, (2016)

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Applying the Cumulative Fatigue Model to Interaction on Large, Multi-Touch Displays., , and . PerDis, page 1:1-1:9. ACM, (2018)TalkingTiles: Supporting Personalization and Customization in an AAC App for Individuals with Aphasia., and . ITS, page 63-72. ACM, (2015)Collaboration Meets Interactive Surfaces and Spaces (CMIS): Walls, Tables, Mobiles, and Wearables., , , , , and . ISS, page 505-508. ACM, (2016)Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App., , , and . CHI, page 1-13. ACM, (2020)Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children., , , and . VS-GAMES, page 1-4. IEEE, (2019)"Local Remote" Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings., , , , and . CSCW Companion, page 319-324. ACM, (2015)Modelling Symmetry of Activity as an Indicator of Collocated Group Collaboration., , , and . UMAP, volume 6787 of Lecture Notes in Computer Science, page 207-218. Springer, (2011)Changing Peer Support Attitudes with Avatar-based Gamification., and . CHI Extended Abstracts, ACM, (2018)Pirate Bri's Grocery Adventure: Teaching Food Literacy through Shopping., and . CHI Extended Abstracts, ACM, (2018)Collaborative sensemaking on a digital tabletop and personal tablets: prioritization, comparisons, and tableaux., , and . CHI, page 3345-3354. ACM, (2013)