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Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments, , and . Journal of Virtual Reality and Broadcasting, (January 2009)3D fixations in real and virtual scenarios, , , and . Journal of Eye Movement Research, (2007)A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , and . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)Anti-aliasing Techniques in Virtual Reality: A User Study with Perceptual Pairwise Comparison Ranking Scheme, , , , , and . GI VR/AR Workshop, page 10--18420. Gesellschaft für Informatik eV, (2024)Work, Trade, Learn: Developing an Immersive Serious Game for History Education, , and . 2023 9th International Conference of the Immersive Learning Research Network (iLRN), (2023)Effects of Behavioral Realism and Physical Appearance on Social Interaction Quality in Shared Virtual Environments, , , and . Presentation at the 2nd Virtual Social Interaction Workshop, Media City, UK, (July 2016)Effects of Immersion and Visual Angle on Brand Placement Effectiveness, , and . Proceedings of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR '21), page 440-441. IEEE, (March 2021)Intelligente Techniken für innovative Interaktionen. (2010)Sprachgestützte gestische Interaktion zur Steuerung Virtueller Konstruktion, and . Tagungsband zum Workshop des Forschungsverbundes NRW -- Die Virtuelle Wissensfabrik -- vom 23./24. September 1999, GMD, (1999)A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality, , and . 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), page 825-826. (2023)