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Feedback on a Self-education Module for AutoCAD: Development of a Self-education Module for Civil Engineering., , , and . CSEDU (2), page 505-510. SciTePress, (2019)RDU Model dedicated to evaluate needed counsels for Serious Game projects., , , and . Comput. Educ., (2017)Reorienting Learning Game Design in Design-Based Research: a Case Study., , , and . CoRR, (2024)APACHES: Human-Centered and Project-Based Methods in Higher Education., , , , , , and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 683-687. Springer, (2019)Planning in the midst of chaos: how a stochastic Blood Bowl model can help to identify key planning features., , , and . CoG, page 1-4. IEEE, (2021)Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature., , , and . GALA, volume 13134 of Lecture Notes in Computer Science, page 258-264. Springer, (2021)THEDRE's Framework: Empowering PhD Candidates to Efficiently Implement Design-Based Research., , and . Educ. Inf. Technol., 27 (7): 9563-9586 (2022)A Creation Tool for Serious Puzzle Games., , and . CSEDU (2), page 556-561. SciTePress, (2019)Designing LADs That Promote Sensemaking: A Participatory Tool., , , , , , , and . EC-TEL, volume 13450 of Lecture Notes in Computer Science, page 587-593. Springer, (2022)Facilitate the Design of Role Learning Games: The RLG Kit., , , and . ICALT, page 113-115. IEEE, (2023)