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ADAPT: The Agent Developmentand Prototyping Testbed., , , and . IEEE Trans. Vis. Comput. Graph., 20 (7): 1035-1047 (2014)Psychological Parameters for Crowd Simulation: From Audiences to Mobs., , , and . IEEE Trans. Vis. Comput. Graph., 22 (9): 2145-2159 (2016)Modeling Crowd and Trained Leader Behavior during Building Evacuation., and . IEEE Computer Graphics and Applications, 26 (6): 80-86 (2006)Towards Personalities for Animated Agents with Reactive and Planning Behaviors., , and . Creating Personalities for Synthetic Actors, volume 1195 of Lecture Notes in Computer Science, page 43-57. Springer, (1997)Motion Planning For Redundant Branching Articulated Figures With Many Degrees Of Freedom., and . IROS, page 1499-1506. IEEE, (1992)The International Workshop on Human Modeling and Animation in Graphical Models., and . Graph. Model., 63 (2): 65 (2001)Generating a multiplicity of policies for agent steering in crowd simulation., , , and . Comput. Animat. Virtual Worlds, 26 (5): 483-494 (2015)Investigating Macroexpressions and Microexpressions in Computer Graphics Animated Faces., , and . Presence Teleoperators Virtual Environ., 23 (2): 191-208 (2014)Virtual Training via Vibrotactile Arrays., and . Presence Teleoperators Virtual Environ., 17 (2): 103-120 (2008)Footstep parameterized motion blending using barycentric coordinates., , , and . Comput. Graph., (2015)