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Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space.

, , , , , , and . ISMAR, page 59-68. IEEE Computer Society, (2002)

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A CNN-based Flow Correction Method for Fast Preview., , and . Comput. Graph. Forum, 38 (2): 431-440 (2019)PROME: projected measures model for fast human shape estimation., , and . VRCAI, page 27:1-27:8. ACM, (2018)A Fast Iterated Orthogonal Projection Framework for Smoke Simulation., , and . IEEE Trans. Vis. Comput. Graph., 22 (5): 1492-1502 (2016)General-purpose telepresence with head-worn optical see-through displays and projector-based lighting., , , , , and . VR, page 23-26. IEEE Computer Society, (2013)Robust and Fast Keypoint Recognition Based on SE-FAST., , and . DASC, page 188-193. IEEE Computer Society, (2009)Relighting with real incident light source., , , and . ISMAR, page 157-158. IEEE Computer Society, (2008)Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers., , , , , , and . ISWC, page 156-157. IEEE Computer Society, (2002)Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space., , , , , , and . ISMAR, page 59-68. IEEE Computer Society, (2002)Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction., , , , , and . NETGAMES, page 106-117. ACM, (2003)A Practical Framework for Virtual Viewing and Relighting., , , and . ICEC, volume 4740 of Lecture Notes in Computer Science, page 282-287. Springer, (2007)