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Let's play!: music improvisation as a medium to facilitate computational thinking.

, and . Koli Calling, page 199-200. ACM, (2017)

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Mobile marketing application for entrepreneurship development: Codesign with women entrepreneurs in Iringa, Tanzania., , and . Electron. J. Inf. Syst. Dev. Ctries., 85 (2): 12073 (2019)Automatic Detection of Antisocial Behaviour in Texts., , , , , and . Informatica (Slovenia), (2014)Annotation Agreement of Emotions in Text: The Influence of Counsellors' Emotional State on their Emotion Perception., , and . ICALT, page 357-359. IEEE Computer Society, (2016)Digipack Pro: Revamping Social Interactions and Supporting Physical Activity., , and . IDC, page 751-754. ACM, (2019)Theater Meets Robot - Toward Inclusive STEAM Education., and . EDUROBOTICS, volume 560 of Advances in Intelligent Systems and Computing, page 34-40. Springer, (2016)TrustAider - Enhancing Trust in e-Leadership., , , , , , and . BIS, volume 157 of Lecture Notes in Business Information Processing, page 26-37. Springer, (2013)Facilitating Computational Thinking through Digital Fabrication.. Koli Calling, page 32:1-32:2. ACM, (2018)Self-regulated learning using Mobile Educational Tool for Innovative Learning in Tanzanian Higher Education: Students' Perceptions., , , and . AFRICON, page 1-8. IEEE, (2019)Demonstration of a Mobile Education Artifact in a Tanzania's Higher Education Institution., , , and . Int. J. Interact. Mob. Technol., 14 (14): 31-51 (2020)Design Science Research Strengthened: Integrating Co-creation and Co-design., and . ICT4D (1), volume 551 of IFIP Advances in Information and Communication Technology, page 486-495. Springer, (2019)