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Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real-World Environments.

, , , , , and . Comput. Graph. Forum, 42 (3): 385-396 (June 2023)

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Feature-Based Volumetric Terrain Generation and Decoration., , , and . IEEE Trans. Vis. Comput. Graph., 25 (2): 1283-1296 (2019)Situated Visual Analysis and Live Monitoring for Manufacturing., , , , , , , and . IEEE Computer Graphics and Applications, 42 (2): 33-44 (2022)Multi-class inverted stippling., , , , , , and . ACM Trans. Graph., 40 (6): 245:1-245:12 (2021)Your visualisations are going places: Performance data for scientific visualisation on gaming consoles., , , , and . (March 2024)Replication Data for: Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real-World Environments., , , , , and . (June 2023)Replication Data for: Visual Gaze Labeling for Augmented Reality Studies., , , , , and . (June 2023)Evaluation of Gaze Depth Estimation from Eye Tracking in Augmented Reality., , , , and . ETRA Short Papers, page 49:1-49:5. ACM, (2020)Growing Balls in ℝd., , , , , , and . ALENEX, page 247-258. SIAM, (2017)Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real-World Environments., , , , , and . Comput. Graph. Forum, 42 (3): 385-396 (June 2023)Evaluating Situated Visualization in AR with Eye Tracking., , , and . BELIV, page 77-84. IEEE, (2022)