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A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data.

, , , , , and . SUI, page 35:1-35:2. ACM, (2019)

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A Systematic Evaluation of Incongruencies and Their Influence on Plausibility in Virtual Reality, , , and . 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), page 894-901. IEEE Computer Society, (2023)The Influence of a Low-Resolution Peripheral Display Extension on the Perceived Plausibility and Presence, , , , and . 30th ACM Symposium on Virtual Reality Software and Technology (VRST), ACM, (2024)Accepted for publication.Manipulating Immersion: The Impact of Perceptual Incongruence on Perceived Plausibility in VR, , , , and . 23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR), IEEE Computer Society, (2024)Accepted for publication.A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data, , , , , and . Symposium on Spatial User Interaction (SUI '19), October 19--20, 2019, New Orleans, LA, USA, SUI '19, (2019)An Update on the Virtual Mission Control Room, , , , , , and . Utah State University, Logan, UT, (2023)Breaking Plausibility Without Breaking Presence - Evidence For The Multi-Layer Nature Of Plausibility, , , and . IEEE Transactions on Visualization and Computer Graphics, 28 (5): 2267-2276 (February 2022)IEEE VR Best Journal Paper Nominee 🏆.Brain 2 Communicate: EEG-based Affect Recognition to Augment Virtual Social Interactions, , , , , and . (2019)Exploring Plausibility and Presence in Mixed Reality Experiences, , , and . IEEE Transactions on Visualization and Computer Graphics, 29 (5): 2680-2689 (May 2023)IEEE VR Best Paper Nominee 🏆.Measuring trust with the Wayfinding Task: Implementing a novel task in immersive virtual reality and desktop setups across remote and in-person test environments, , , , , , and . PLOS ONE, (2023)Assessing Depth Perception in VR and Video See-Through AR: A Comparison on Distance Judgment, Performance, and Preference, , , and . IEEE Transactions on Visualization and Computer Graphics, 30 (5): 2140 - 2150 (May 2024)