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Landing design thinking in industry: "making software for bookkeeping, but not in a bookkeeping way"., and . DPPI, page 47:1-47:4. ACM, (2011)Exploring 'Generation Y' interaction qualities at home and at work., , , and . Cogn. Technol. Work., 16 (3): 405-415 (2014)Bringing the Everyday Life into Engineering Education., and . iJAC, 4 (1): 25-31 (2011)Making the office catch up: comparing generation Y interactions at home and work., , , and . Conference on Designing Interactive Systems, page 697-700. ACM, (2012)Making the office catch up: exploring interaction qualities at home and at work., , , and . Interactions, 20 (6): 36-41 (2013)Lost in transition: issues in designing crossmedia applications and services.. SIGDOC, page 175-180. ACM, (2011)Cinematic Prototyping: Exploring Future Interactions without Prototyping Technology., , , , , and . CHI Extended Abstracts, ACM, (2018)YPhone: applying generation y interactions into an office context., , , and . CSCW Companion, page 191-194. ACM, (2013)Exploring a database through interactive visualised similarity scaling., and . CHI Extended Abstracts, page 184-185. ACM, (1999)Designing generation Y interaction by eliciting interaction qualities., , , and . UbiComp (Adjunct Publication), page 191-194. ACM, (2013)