Author of the publication

Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review

, , , , , , , and . Psychological bulletin, 136 (2): 151-173 (2010)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Improving Image Coding for Machines through Optimizing Encoder via Auxiliary Loss., , , , , and . CoRR, (2024)Augmented Reality Marker for Operating Home Appliances., , , and . EUC, page 372-377. IEEE Computer Society, (2011)Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review, , , , , , , and . Psychological bulletin, 136 (2): 151-173 (2010)A Video Object Detection Method of ECNet Based on Frame Difference and Grid Cell Confidence., , , , , , and . GCCE, page 364-367. IEEE, (2023)The effect of cyber-friends on loneliness and social anxiety: Differences between high and low self-evaluated physical attractiveness groups., and . Comput. Hum. Behav., 24 (3): 993-1009 (2008)Effect of internet use on depression, loneliness, aggression and preference for internet communication: a panel study with 10- to 12-year-old children in Japan., , and . Int. J. Web Based Communities, 4 (3): 302-318 (2008)Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries, , , , , , , and . 136 (2): 151--173 (2010)Inter-Feature-Map Differential Coding of Surveillance Video., , , , , , , and . GCCE, page 286-289. IEEE, (2022)ECNet: A Fast, Accurate, and Lightweight Edge-Cloud Network System based on Cascading Structure., , , , , , and . GCCE, page 186-189. IEEE, (2020)Video Games and the Training of Sociality: A Survey of Video Game Players., , , and . DiGRA Conference, Digital Games Research Association, (2007)