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Co-Evolution of Technological Design and Pedagogy in an Online Learning Community

. Designing Virtual Communities in the Service of Learning, Cambridge University Press, (2002)

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Human-computer interaction for kids, and . (2003)Co-Evolution of Technological Design and Pedagogy in an Online Learning Community. Designing Virtual Communities in the Service of Learning, Cambridge University Press, (2002)Why Do People Write for Wikipedia? Incentives to Contribute to Open-Content Publishing, and . (2005)Psychological research online. Report of board of scientific affairs' advisory group on the conduct of research on the Internet, , , , , and . American Psychologist, 59 (2): 108-117 (2004)Can educational be fun?. presented at the Game Developers Conference '99, San Jose, CA., (1999)The MediaMOO Project: Constructionism and Professional Community, and . Convergence, (1995)MOOSE Crossing: Construction, Community, and Learning in a Networked Virtual World for Kids MOOSE Crossing:Construction, Community, and Learning in a Networked Virtual World for Kids MOOSE Crossing:Construction, Community, and Learning in a Networked Virtual World for Kids. http://www.cc.gatech.edu/\~asb/thesis/download.html, (May 1997)Ethical Tensions in Applications of AI for Addressing Human Trafficking: A Human Rights Perspective., , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-29 (2022)The human infrastructure of El Paquete, Cuba's offline internet., , , , and . Interactions, 26 (1): 58-62 (2019)Quarantined! Examining the Effects of a Community-Wide Moderation Intervention on Reddit., , , and . ACM Trans. Comput. Hum. Interact., 29 (4): 29:1-29:26 (2022)