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Play to Learn: Conducting a Playtest Session for Improving an Educational Game., , and . AMCIS, Association for Information Systems, (2018)ICG Report 2021-2023, , , , , , , , , and 6 other author(s). (January 2024)ICG Report 2018-2020, , , , , , , , , and 5 other author(s). (April 2021)Mitigation of Cybersickness in Immersive 360 Videos, , , , , and . IEEE Virtual Reality Workshop on Immersive Sickness Prevention (WISP), page 169--177. IEEE, (March 2021)ICG Real-Time Stereo Dome Projection System, , , and . 1. Computer Graphics Lab, TU Braunschweig, (May 2018)Immersive Free-Viewpoint Panorama Rendering from Omnidirectional Stereo Video, , , , , , , and . Computer Graphics Forum, 42 (6): e14796 ff. (April 2023)Guiding visual attention in immersive environments.. Braunschweig University of Technology, Germany, (2021)Gaze Guidance in Immersive Environments., , and . VR, page 563-564. IEEE Computer Society, (2018)Subtle Visual Attention Guidance in VR, and . Real VR Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, 11900, chapter 11, Springer International Publishing, Cham, (March 2020)Exploring neural and peripheral physiological correlates of simulator sickness., , , , , , and . Comput. Animat. Virtual Worlds, (2020)