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From Hyperlinks to Hypercues: Entity-Based Affordances for Fluid Information Exploration.

, , and . Conference on Designing Interactive Systems, page 401-411. ACM, (2018)

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Introducing Kupla UI: a generic interactive wall user interface based on physics modeled spherical content widgets., , , , and . ITS, page 301-304. ACM, (2013)Theory-Driven Collocated CMC: A Study of Collocated Mediated Interaction as a Public Sphere., , , and . CHI, page 4534-4547. ACM, (2017)Web-Based Public-Screen Gaming: Insights from Deployments., , , , , , , and . IEEE Pervasive Computing, 15 (3): 40-46 (2016)Saving is fun: designing a persuasive game for power conservation., , , , , , , , , and 2 other author(s). Advances in Computer Entertainment Technology, page 16. ACM, (2011)Near real time energy monitoring for end users: Requirements and sample applications., , , , , , and . SmartGridComm, page 451-456. IEEE, (2011)OUTMedia - Symbiotic Service for Music Discovery in Urban Augmented Reality., , , and . Symbiotic, volume 8820 of Lecture Notes in Computer Science, page 61-71. Springer, (2014)Why do Users Issue Good Queries?: Neural Correlates of Term Specificity., , , and . SIGIR, page 375-384. ACM, (2019)Characterizing Visualization Insights through Entity-Based Interaction: An Exploratory Study., , and . CoRR, (2022)Evoking Physiological Synchrony and Empathy Using Social VR With Biofeedback., , , , , , and . IEEE Trans. Affect. Comput., 13 (2): 746-755 (2022)Touching Virtual Humans: Haptic Responses Reveal the Emotional Impact of Affective Agents., , , , , and . IEEE Trans. Affect. Comput., 14 (1): 331-342 (January 2023)