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The Interplay Between Fairness and Randomness in a Spatial Computer Game.

, , and . Int. J. Comput. Math. Learn., 13 (2): 89-110 (2008)

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The visibility of models: using technology as a bridge between mathematics and engineering., and . nternational Journal of Mathematics Education in Science and Technology., 31 (1): 61-69 (2000)The Technological Mediation of Mathematics and Its Learning, and . Human Development, 52 (2): 129-147 (2009)Face-to-face and online collaboration: appreciating rules and adding complexity, , , , and . International Journal of Continuing Engineering Education and Life Long Learning, 12 (5): 521-540 (2002)Making rules in collaborative game design, and . (2004)Designing for learning mathematics through programming: A case study of pupils engaging with place value., , , , and . Int. J. Child Comput. Interact., (2018)Designing for Mathematical Abstraction., and . Int. J. Comput. Math. Learn., 15 (2): 81-97 (2010)Designing a programming-based approach for modelling scientific phenomena., , and . J. Comput. Assist. Learn., 21 (2): 143-158 (2005)Towards a narrative-oriented framework for designing mathematical learning, and . proceedings of the 1st CSCL SIG Symposium, Lausanne, Switzerland, (2004)The Interplay Between Fairness and Randomness in a Spatial Computer Game., , and . Int. J. Comput. Math. Learn., 13 (2): 89-110 (2008)Technical Infrastructure: The WebReports site, , , , , , and . project report, London Knowledge Lab, (2007)