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IT-Supported request management for clinical radiology: Analyzing the Radiological Order Workflow through Contextual Interviews, , , , and . Mensch und Computer 2021 (MuC '21), September 5-8, 2021, Ingolstadt, Germany, page 1-7. New York, NY, USA, Association for Computing Machinery, (2021)Fly My Little Dragon: Using AR to Learn Geometry., , , , and . CoG, page 528-531. IEEE, (2022)Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface., , , and . CHI, page 434:1-434:13. ACM, (2022)Usability of a Mhealth Solution Using Speech Recognition for Point-of-care Diagnostic Management, , , , , , , , , and 2 other author(s). Journal of Medical Systems, (2023)Any ”Body” There? - Avatar Visibility Effects in a Virtual Reality Game, , , , , , , , , and . 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 17-24. IEEE, (2018)Social buffering of human fear is shaped by gender, social concern and the presence of real vs virtual agents, , , , , , and . Translational psychiatry, 11 (1): 1–10 (2021)IT-Supported request management for clinical radiology: Analyzing Requirements through Contextual Interviews., , , , and . MuC, page 120-124. ACM, (2021)IT-Supported Request Management for Clinical Radiology: Contextual Design and Remote Prototype Testing., , , , and . CHI Extended Abstracts, page 45:1-45:8. ACM, (2022)Usability of a mHealth Solution using Speech Recognition for Point-of-care Diagnostic Management., , , , , , , , , and 2 other author(s). J. Medical Syst., 47 (1): 18 (December 2023)Any "Body" There? Avatar Visibility Effects in a Virtual Reality Game., , , , , , , , , and . VR, page 17-24. IEEE Computer Society, (2018)