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A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , and . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)Sick Moves! Motion Parameters as Indicators of Simulator Sickness., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (11): 3146-3157 (2019)Handwriting for Text Input and the Impact of XR Displays, Surface Alignments, and Sentence Complexities, , and . IEEE Transactions on Visualization and Computer Graphics, (2024)Proteus Effect or Bodily Affordance? The Influence of Virtual High-Heels on Gait Behavior, , and . Virtual Reality, (2024)Universal Access for Social XR Across Devices: The Impact of Immersion on the Experience in Asymmetric Virtual Collaboration, , , and . Proceedings of the 31st IEEE Virtual Reality conference (VR '24), IEEE, (2024)4D Augmented City Models, Photogrammetric Creation and Dissemination, , , and . Digital Research and Education in Architectural Heritage, page 196--212. Cham, Springer International Publishing, (2018)Mapping pre-service teachers' TPACK development using a social virtual reality and a video-conferencing system, , and . Proceedings of Innovate Learning Summit 2021, page 145--159. Online, United States, Association for the Advancement of Computing in Education (AACE), (November 2021)Fostering Teacher Educator Technology Competencies (TETCs) in and with Virtual Reality. Results from an Exploratory Study., , , and . Proceedings of Innovate Learning Summit 2021, page 160--170. Online, United States, Association for the Advancement of Computing in Education (AACE), (November 2021)Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality, , and . Proceedings of the 27th IEEE Virtual Reality conference (VR '20), page 483-492. Atlanta, USA, IEEE, (March 2020)Posture Parameters for Personality-Enhanced Virtual Audiences., , , , and . IVA, page 46:1-46:4. ACM, (2023)