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A Comprehensive Survey of Deep Learning for Image Captioning.

, , , and . ACM Comput. Surv., 51 (6): 118:1-118:36 (2019)

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Utilizing a 3D game engine to develop a virtual design review system., and . J. Inf. Technol. Constr., (2011)Improving fraud prediction with incremental data balancing technique for massive data streams., , , and . CoRR, (2019)A Proposed Treatment for Visual Field Loss caused by Traumatic Brain Injury using Interactive Visuotactile Virtual Environment., , , and . SCSS, page 495-498. Springer, (2009)A Proposed Framework for Collaborative Design in a Virtual Environment., and . SCSS (2), page 147-152. Springer, (2008)Game Design Considerations When Using Non-touch Based Natural User Interface., and . Trans. Edutainment, (2012)Validating the Proposed Framework for Visualising Music Mood Using Visual Texture., , and . INTETAIN, volume 429 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 142-160. Springer, (2021)MON: Multiple Output Neurons., , , and . ICONIP (5), volume 1143 of Communications in Computer and Information Science, page 432-439. Springer, (2019)A usability evaluation of Neuromender's upper limb game-based rehabilitation system for stroke survivors., , , , , , , and . SeGAH, page 1-8. IEEE Computer Society, (2017)Neuromender∷FlexiBrains., , , , , , , , and . SeGAH, page 1-7. IEEE Computer Society, (2017)A Comprehensive Survey of Deep Learning for Image Captioning., , , and . ACM Comput. Surv., 51 (6): 118:1-118:36 (2019)