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Assessing Whether Students Seek Constructive Criticism: The Design of an Automated Feedback System for a Graphic Design Task.

, , , and . Int. J. Artif. Intell. Educ., 27 (3): 419-447 (2017)

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Using Topic Modeling to Extract Pre-Service Teachers' Understandings of Computational Thinking From Their Coding Reflections., and . IEEE Trans. Educ., 62 (4): 325-332 (2019)Online engagement and performance on formative assessments mediate the relationship between attendance and course performance, and . International Journal of Educational Technology in Higher Education, (January 2022)A scoping review of computational thinking assessments in higher education., , , , , and . J. Comput. High. Educ., 34 (2): 416-461 (2022)Choosing versus Receiving Feedback: The Impact of Feedback Valence on Learning in an Assessment Game., and . EDM, page 341-346. International Educational Data Mining Society (IEDMS), (2016)A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games., and . AIIDE, The AAAI Press, (2008)A Neural Network Approach to Estimate Student Skill Mastery in Cognitive Diagnostic Assessments., , and . EDM, International Educational Data Mining Society (IEDMS), (2017)Assessing Whether Students Seek Constructive Criticism: The Design of an Automated Feedback System for a Graphic Design Task., , , and . Int. J. Artif. Intell. Educ., 27 (3): 419-447 (2017)A digital game-based assessment of middle-school and college students' choices to seek critical feedback and to revise., , and . Br. J. Educ. Technol., 50 (6): 2977-3003 (2019)The relation between academic achievement and the spontaneous use of design-thinking strategies., , and . Comput. Educ., (2020)ScriptEase: Generative Design Patterns for Computer Role-Playing Games., , , , , and . ASE, page 88-99. IEEE Computer Society, (2004)