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FANTASIA: a framework for advanced natural tools and applications in social, interactive approaches., , , , and . Multim. Tools Appl., 78 (10): 13613-13648 (2019)On the Role of Auditory Feedback in Robot-Assisted Movement Training after Stroke: Review of the Literature., , , and . Comput. Intell. Neurosci., (2013)The Harmonic Walk: An Interactive Physical Environment to Learn Tonal Melody Accompaniment., , and . Adv. Multim., (2016)Emotion Rendering in Plantar Vibro-Tactile Simulations of Imagined Walking Styles., , , , and . IEEE Trans. Affect. Comput., 8 (3): 340-354 (2017)A Musical Serious Game for Social Interaction through Augmented Rhythmic Improvisation., , and . CoRR, (2022)Symbolic Music Similarity through a Graph-Based Representation., , , and . Audio Mostly Conference, page 26:1-26:7. ACM, (2018)A workflow and novel digital filters for compensating speed and equalization errors on digitized audio open-reel tapes., , , , , , , , , and . Audio Mostly Conference, page 224-231. ACM, (2021)Play to Learn: from Serious Games to just Games., and . GoodIT, page 117-127. ACM, (2023)Defining an open source CAD workflow for experimental music and media arts., and . ARTECH, page 68:1-68:6. ACM, (2021)Evaluating a multi-avatar game for speech therapy applications., , , , , , and . GOODTECHS, page 190-195. ACM, (2018)