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Augmented-Reality Survey: from Concept to Application.

, , , , and . KSII Trans. Internet Inf. Syst., 11 (2): 982-1004 (2017)

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Automated spatio-temporal analysis techniques for game environment., and . Multim. Tools Appl., 74 (16): 6323-6329 (2015)Learning Media on Mathematical Education based on Augmented Reality., , , , and . KSII Trans. Internet Inf. Syst., 15 (3): 1015-1029 (2021)Analyzing repetitive action in game based on sequence pattern matching., , and . J. Real Time Image Process., 9 (3): 523-530 (2014)System for Evaluating Usability and User Experience by Analyzing Repeated Patterns., , and . HCI (9), volume 8012 of Lecture Notes in Computer Science, page 322-329. Springer, (2013)Quest reward optimization method for massive multiplayer online role playing games., and . Telecommun. Syst., 60 (2): 327-335 (2015)Hardware-Accelerated Sumi-e Painting for 3D Objects., , , and . ICCS (2), volume 5545 of Lecture Notes in Computer Science, page 780-789. Springer, (2009)Live path: adaptive agent navigation in the interactive virtual world., , and . Vis. Comput., 26 (6-8): 467-476 (2010)Mixed Reality System for Virtual Chemistry Lab., , , and . KSII Trans. Internet Inf. Syst., 14 (4): 1673-1688 (2020)Decimation of human face model for real-time animation in intelligent multimedia systems., , , , and . Multim. Tools Appl., 47 (1): 147-162 (2010)Virtual ball player - Synthesizing character animation to control a virtual ball from motion data using interaction patterns., , , and . Vis. Comput., 31 (6-8): 905-914 (2015)