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Interactive storytelling: interacting with people, environment, and technology.

, , and . Int. J. Arts Technol., 7 (1): 112-124 (2014)

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The role of children in the design of new technology. Behaviour and Information Technology, (2002)Gains from Participatory Design Team Membership as Perceived by Child Alumni and their Parents., , , and . CHI, page 5730-5741. ACM, (2017)Lifelong Interactions - My father's kitchen table.. Interactions, 15 (1): 67-68 (2008)Mobile stories: the evolution of a mobile, collaborative story reading and creation tool for children., , and . Int. J. Arts Technol., 5 (2/3/4): 244-270 (2012)The new SIGCHI EC's values and strategic initiatives., , , , , , , , , and 3 other author(s). Interactions, 26 (1): 84-85 (2019)Shared family calendars: Promoting symmetry and accessibility., , , , and . ACM Trans. Comput. Hum. Interact., 13 (3): 313-346 (2006)SIGCHI needs you!, , , , and . ACM SIGCHI Bull., 30 (4): 94-95 (1998)How Children Can Design the Future., , and . HCI (4), volume 6764 of Lecture Notes in Computer Science, page 559-569. Springer, (2011)The International Children's Digital Library: Description and analysis of first use., , , , , , , , , and 3 other author(s). First Monday, (2003)Perspectives on gender and product design., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 53-56. ACM, (2014)