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The Role of Early User Participation in Discovering Software - A Case Study from the Context of Smart Glasses

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The Next Generation? Design and Implementation of a Smart Glasses-based Modelling System., , , , , and . Enterprise Modelling and Information Systems Architectures, (2018)Heuristic Theorizing in Software Development: Deriving Design Principles for Smart Glasses-based Systems., , , , , , and . Wirtschaftsinformatik, page 542-556. University of Siegen, Germany / AISeL, (2019)Bypassing the Evolution of Technology: Using Design Science Artifacts to Give a Leg-Up for Digitalization in Developing Economies., , and . ICIS, Association for Information Systems, (2018)Erfolgsfaktoren von Augmented-Reality-Applikationen: Analyse von Nutzerrezensionen mit dem Review-Mining-Verfahren., , and . Wirtschaftsinformatik, page 1145-1159. University of Siegen, Germany / AISeL, (2019)Acceptance-based information systems engineering = Akzeptanzorientierte Gestaltung mobiler und tragbarer Informationssysteme.. University of Osnabrück, Germany, (2019)Mobile Service Support based on Smart Glasses., , , , and . J. Inf. Technol. Theory Appl., 20 (1): 4 (2019)Smart Glasses als Assistenzsystem in der betrieblichen Einarbeitung., , , , , and . HMD Prax. der Wirtschaftsinformatik, 56 (3): 612-627 (2019)Ist weniger mehr? - Designprinzipien für Virtual Reality Training aus kognitionspsychologischer Sicht., , and . HMD Prax. der Wirtschaftsinformatik, 56 (4): 809-822 (2019)Der Kunde als Dienstleister: Akzeptanz und Gebrauchstauglichkeit von Smart Glasses im Self-Service., , , , and . HMD Prax. der Wirtschaftsinformatik, 54 (5): 781-794 (2017)