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Identifying Personalized Context-Aware Knowledge Structure for Individual User in Ubiquitous Learning Environment.

, , , , and . WMUTE, page 95-99. IEEE Computer Society, (2008)

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Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company., and . Edutainment, volume 5670 of Lecture Notes in Computer Science, page 176-183. Springer, (2009)Exploring Children's Perceptions of the Robots., , , and . Edutainment, volume 5670 of Lecture Notes in Computer Science, page 512-517. Springer, (2009)Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations., , , and . Edutainment, volume 5670 of Lecture Notes in Computer Science, page 175. Springer, (2009)Designing a Decompositional Rule Extraction Algorithm for Neural Networks., , and . ISNN (1), volume 3971 of Lecture Notes in Computer Science, page 1305-1311. Springer, (2006)Designing an Asynchronous/Synchronous Combination Distance Learning Environment based on Web-BBS., , and . WebNet, page 669-670. AACE, (2000)Multiplayer Online Role Playing Game for Teaching Youth Finance in Canada., and . Int. J. Online Pedagog. Course Des., 2 (2): 44-59 (2012)Providing Students Hints and Detecting Mistakes Made by Students in a Virtual Experiment Environment., , , and . IEEE Trans. Educ., 51 (1): 61-68 (2008)Categorizing learning analytics models according to their goals and identifying their relevant components: A review of the learning analytics literature from 2011 to 2019., , and . Comput. Educ. Artif. Intell., (2021)National Program for e-Learning in Taiwan., , and . J. Educ. Technol. Soc., 12 (1): 5-17 (2009)Visualizing Benefits: Evaluating Healthcare Information System Using IS-Impact Model., , , , and . IEEE Access, (2020)