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Information Visualization and Location-Based Services on Mobile Devices., and . AMCIS, Association for Information Systems, (2013)Exploring Continuous Participation On Entertainment Applications Of Social Network Sites., , and . PACIS, page 216. Queensland University of Technology, (2011)Getting Interrupted? Design Support Strategies for Learning Success in M-Learning Applications., and . HCI (12), volume 10282 of Lecture Notes in Computer Science, page 32-43. Springer, (2017)Similarity and Familiarity in Distributed Teams: A Perspective of Identification on Knowledge Sharing., and . ECIS, page 11. (2010)Improving Mobile Applications Usage Experience of Novice Users through User-Acclimatized Interaction: A Case Study., , , and . AMCIS, Association for Information Systems, (2014)Creative Performance in Mediated Communication: The Contextual Effects of Communication Media., and . AMCIS, Association for Information Systems, (2015)Understanding the impact of perceived visual aesthetics on user evaluations: An emotional perspective., , and . Inf. Manag., 56 (1): 85-93 (2019)Transactive Memory and Trust Networks in Computer-Supported Teams.. PACIS, page 121. AISeL, (2004)Why People Stick to Play Social Network Site Based Entertainment Applications: Design Factors and Flow Theory Perspective., , , and . PACIS, page 102. AISeL, (2010)Out of sight but not out of mind?: Informal networks, communication and media use in global software teams., and . CASCON, page 86-97. IBM, (2007)