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Fostering computational literacy in science classrooms., , and . Commun. ACM, 57 (8): 24-28 (2014)Peter the Fashionista?: Computer Programming Games and Gender Oriented Cultural Forms., and . CHI PLAY, page 185-195. ACM, (2015)CHI2006: what is the next generation of human-computer interaction?, , , , , , and . Interactions, 14 (3): 53-58 (2007)Digital Drum Circles: Relational CS Education through Music Making., , and . IDC, page 705-708. ACM, (2023)Circuit in pieces: understanding electricity from electrons to light bulbs., , , , and . CHI Extended Abstracts, page 691-696. ACM, (2013)Reality-based interaction: unifying the new generation of interaction styles., , , , , , and . CHI Extended Abstracts, page 2465-2470. ACM, (2007)Comparing the use of tangible and graphical programming languages for informal science education., , , and . CHI, page 975-984. ACM, (2009)The Cambridge Handbook of Computing Education Research Summarized in 75 minutes., , , , , , , , , and 17 other author(s). SIGCSE, page 323-324. ACM, (2020)Of BATs and APEs: an interactive tabletop game for natural history museums., , , , , , and . CHI, page 2059-2068. ACM, (2012)Designing AACs for People with Aphasia Dining in Restaurants., , and . CHI, page 496:1-496:14. ACM, (2021)