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Homo medialis: Perspektiven und Probleme einer Anthropologie der Medien

, and (Eds.) Medienpädagogik interdisziplinär kopaed, München, (2003)

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Boosting Deep Neural Networks with Geometrical Prior Knowledge: A Survey., and . CoRR, (2020)Invariant Integration in Deep Convolutional Feature Space., and . ESANN, page 103-108. (2020)A Tangible Game as Distributable Platform for Psychophysical Examination., and . HAID, volume 5763 of Lecture Notes in Computer Science, page 155-164. Springer, (2009)Interactive realtime sound models for human-computer interaction.. University of Verona, Italy, (2004)"Bildung machen!" - Möglichkeiten und Grenzen in einer Wissensgesellschaft. Lernen am Unterschied. Bildungsprozesse gestalten - Innovationen vorantreiben, Bertelsmann, (2007)Physically-based audio rendering of contact., , and . ICME (2), page 445-448. IEEE Computer Society, (2002)0-7803-7304-9.Boosting deep neural networks with geometrical prior knowledge: a survey., and . Artif. Intell. Rev., 57 (4): 95 (2024)An Exploration into potential Relevance of differences of Individual sounds in Drum Patterns., and . ICMC, Michigan Publishing, (2007)Exploring the Perceptual Relevance of Inherent Variability of Drum Sounds., and . CMMR, volume 4969 of Lecture Notes in Computer Science, page 303-312. Springer, (2007)Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball game., and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 211-214. ACM, (2008)