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Eye movement analysis for activity recognition., , , and . UbiComp, page 41-50. ACM, (2009)MPIIGaze: Real-World Dataset and Deep Appearance-Based Gaze Estimation., , , and . IEEE Trans. Pattern Anal. Mach. Intell., 41 (1): 162-175 (2019)A Multimodal Corpus of Expert Gaze and Behavior during Phonetic Segmentation Tasks., , , , and . LREC, European Language Resources Association (ELRA), (2018)Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays., , , , , , and . ACM Trans. Comput. Hum. Interact., 29 (4): 33:1-33:80 (2022)Toward Mobile Eye-Based Human-Computer Interaction., and . IEEE Pervasive Comput., 9 (4): 8-12 (2010)EHTask: Recognizing User Tasks From Eye and Head Movements in Immersive Virtual Reality., , , and . IEEE Trans. Vis. Comput. Graph., 29 (4): 1992-2004 (April 2023)OLViT: Multi-Modal State Tracking via Attention-Based Embeddings for Video-Grounded Dialog., , and . CoRR, (2024)Combining gaze with manual interaction to extend physical reach., , and . PETMEI@Ubicomp, page 33-36. ACM, (2011)Generating Realistic Arm Movements in Reinforcement Learning: A Quantitative Comparison of Reward Terms and Task Requirements., , , , , , , , and . CoRR, (2024)Pose2Gaze: Generating Realistic Human Gaze Behaviour from Full-body Poses using an Eye-body Coordination Model., , , and . CoRR, (2023)