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Spiele-Entwicklung in Java

. Digitale Medien; FH Oberösterreich - Fakultät für Informatik, Kommunikation und Medien, Hagenberg, Austria, (June 2006)

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UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization., , , , , , , and . UMAP (Adjunct Publication), page 395-397. ACM, (2017)Spiele-Entwicklung in Java. Digitale Medien; FH Oberösterreich - Fakultät für Informatik, Kommunikation und Medien, Hagenberg, Austria, (June 2006)Whom are you looking for?: the effects of different player representation relations on the presence in gaze-based games., , , and . CHI PLAY, page 171-179. ACM, (2014)Wolkenrendering in Echtzeit. (July 2004)Bachelor's thesis.Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games, , , , , and . Evaluating User Experiences in Games, Springer, (2009)Relatedness for Moral Courage: Game Experience Dimensions as Persuasive Strategies for Moral Courage in Contrast to Other Facets of Altruistic Behavior., , , , , and . PERSUASIVE, volume 13832 of Lecture Notes in Computer Science, page 322-336. Springer, (2023)A Heuristic Framework for Evaluating User Experience in Games., , , and . Game User Experience Evaluation, Springer, (2015)From Classes to Mechanics: Player Type Driven Persuasive Game Development., , , , , and . CHI PLAY, page 595-600. ACM, (2015)Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games, , , , , and . Evaluating User Experience in Games, chapter 13, Springer, in press.(March 2010)Using Player Type Models for Personalized Game Design - An Empirical Investigation., , , , , , , and . IxD&A, (2016)