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Investigating the Social Player Experience: Social Effects in Digital Games. Essen University, Germany, (2019)base-search.net (ftunivessen:oai:duepublico2.uni-due.de:duepublico_mods_00070929).The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games., and . CHI PLAY, page 411-422. ACM, (2017)The influence of social entities in virtual reality games on player experience and immersion., , and . FDG, page 35:1-35:10. ACM, (2017)Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer Games., and . ACE, page 20:1-20:8. ACM, (2016)"Pls Uninstall": On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive Gaming., , and . CHI PLAY (Companion), page 224-228. ACM, (2020)The Influence of Virtual Agents on Player Experience and Performance., and . CHI PLAY, page 10-21. ACM, (2016)Self-Transforming Controllers for Virtual Reality First Person Shooters., , , , and . CHI PLAY, page 517-529. ACM, (2017)Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship., , and . Advances in Computer Entertainment (Workshops), page 15:1-15:4. ACM, (2014)Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games., , , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 269:1-269:24 (2021)Development and Validation of a German Version of the Player Experience Inventory (PXI)., , , , , and . MuC, page 265-275. ACM, (2022)