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Ninja track: design of electronic toy variable in shape and flexibility., , and . TEI, page 17-24. ACM, (2013)Amagatana + Fula., and . SIGGRAPH ASIA Art Gallery & Emerging Technologies, page 17. ACM, (2008)Catapy., and . Advances in Computer Entertainment Technology, page 81. ACM, (2011)ASIBO., and . SIGGRAPH Asia Emerging Technologies, page 2:1. ACM, (2012)Dancer-in-a-box.. SIGGRAPH ASIA Emerging Technologies, page 6:1. ACM, (2014)Designing Ubiquitous Content for Daily Lifestyle., , , and . Int. J. Technol. Hum. Interact., 5 (1): 35-40 (2009)Notori: reviving a worn-out smartphone by combining traditional wooden toys with mobile apps., and . SIGGRAPH ASIA Emerging Technologies, page 13:1-13:2. ACM, (2013)Bottomless joystick 2.. SIGGRAPH Emerging Technologies, page 5:1. ACM, (2017)Ninja Track., and . SIGGRAPH Asia Emerging Technologies, page 6:1. ACM, (2011)Amagatana., and . ACM Multimedia, page 361-362. ACM, (2007)