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Improved CSG rendering using overlap graph subtraction sequences., , and . GRAPHITE, page 47-53. ACM, (2003)Real-time procedural generation of 'pseudo infinite' cities., , , and . GRAPHITE, page 87-94. ACM, (2003)Backwards Memory Allocation and Improved OIT., , and . PG (Short Papers), Eurographics Association, (2013)Fast raycasting using a compound deep image for VPL range determination., , and . SIGGRAPH Asia Technical Briefs, page 18:1-18:4. ACM, (2018)GPU based techniques for deep image merging., , and . Comput. Vis. Media, 4 (3): 277-285 (2018)eScience curricula at two Australian universities., , , and . ACE, volume 42 of CRPIT, page 211-216. Australian Computer Society, (2005)An Improved Z-Buffer CSG Rendering Algorithm., , and . Workshop on Graphics Hardware, page 25-30. The Eurographics Association, (1998)Further improvements to OIT sort performance., and . CGI, page 147-152. ACM, (2018)Modelling Bending Behaviour in Cloth Simulation Using Hysteresis., , and . Comput. Graph. Forum, 32 (8): 183-194 (2013)Fast sorting for exact OIT of complex scenes., , and . Vis. Comput., 30 (6-8): 603-613 (2014)