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Liver Biomechanical Model for Virtual Palpation.

, , and . MMVR, volume 196 of Studies in Health Technology and Informatics, page 430-432. IOS Press, (2014)

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The effect of sound on haptic fidelity perception., , , and . EDUCON, page 714-717. IEEE, (2017)A Serious Game for Anesthesia-Based Crisis Resource Management Training., , , , and . Computers in Entertainment, 16 (2): 6:1-6:16 (2018)A Preliminary Usability Comparison of Augmented and Virtual Reality User Interactions for Direct Ophthalmoscopy., , , , , and . SeGAH, page 1-8. IEEE, (2020)Prototype of a lower member exer-game using smartphone's capabilities as a health-care training and monitoring portable tool., , , and . GEM, page 1-2. IEEE, (2014)3DUI Assisted Lower and Upper Member Therapy., and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 521-523. IOS Press, (2012)Hand VR Exergame for Occupational Health Care., , and . MMVR, volume 220 of Studies in Health Technology and Informatics, page 281-284. IOS Press, (2016)Kinect-Based Posture Tracking for Correcting Positions during Exercise., and . MMVR, volume 184 of Studies in Health Technology and Informatics, page 158-160. IOS Press, (2013)Interactive Pose Estimation for Active Pauses., and . HCI (28), volume 373 of Communications in Computer and Information Science, page 548-551. Springer, (2013)Lower Member Game for Exercising Using Affordable 3DUIs., , , and . HCI (27), volume 435 of Communications in Computer and Information Science, page 376-380. Springer, (2014)Development of an application for performing the subclavian central venous access on neonates., , , , , and . GEM, page 1-4. IEEE, (2014)